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Its renderer supports techniques including HDRR, per-pixel lighting, and dynamic shadows.
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Unreal Engine was designed to take full advantage of fully programmable shader hardware.
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Unreal Engine 3 was initially released in March 2004, however it only supported Windows, Xbox 360 and PlayStation 3 platforms, with support for Android and iOS added in 2010.
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An update for Unreal Engine 2 was released, called UE2.5, which added improved rendering performances, as well as physics for vehicles and a particle system editor for UnrealEd, the level editor of the engine. This new engine also added support for consoles such as the GameCube and the Xbox, as well us updated and improved assets. This new engine allowed rag doll physics to be implemented into future games. The new engine also added a level editor and a new physics engine. The second version of the Unreal Engine was released in 2002, and it saw a complete overhaul of the engine, with the core code of the engine, along with the rendering engine, being completely rewritten.

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The engine became popular due to it's inclusion of scripting language UnrealScript, which allowed easy access to modding, and helped to create the total conversion mod, Tactical Ops: Assault on Terror, which began as mod for Unreal Tournament before being released as a standalone version. The release of Unreal Tournament, developed in the unreal engine, helped to make great strides in network performance, and both Direct3D and OpenGL support. First released in 1998, Unreal Engine 1 integrated rendering, collision detection , AI , visibility, networking, scripting, and file system management into one complete engine, and was available on platforms such as Windows, Mac OS, Linux, Dreamcast and PlayStation 2. The Evolution and Development of Game EnginesĪn example of a game engine would be the Unreal Engine, which is currently in it's fourth version. Game engines and their development kits are becoming more and more accessible to the general public, which allows fans of games to create their own content, such as new weapons characters and models, that they can include in their game, and release on popular sites such as Mod DB or Nexus Mods in order for other players to try out their creations. Furthermore, thanks to the growing popularity and development of game engines, there have been many more opportunities for game enthusiasts to create their own addition for games, by changing the content within the game that alters the way that the game runs or, in some cases, creating a whole new game, which is known as a total conversion. In general, game engines will be re-used in order to create different games in order to save development money, and it also allows developers to more easily port their games over to different platforms, such as having games on both the Xbox One and the PlayStation 4. These functions combined allow everything in the game to come together and be seen on screen so the game can be played. These engines will also contain sound, scripting and animation capabilities, along with many other functions.


Game engines will also contain a physics engine that is used to create a simulation of different types of physical systems, such as collision detection between objects within the game, along with fluid dynamics to create realistic movements for liquids and gases, for example water and smoke. Typically, these engines contain core components that allow the creation of video games, such as a rendering engine for 2D and 3D graphics that draw the components of the game from models created for the game. They are used to create games on a variety of platforms, such as consoles, PCs and mobile devices. Game engines provide the basis for the creation and development of video games.
